native cod_set_user_render(id, value, type = ROUND, status = RENDER_ALWAYS, weapons = FULL, Float:timer = 0.0);
Render amount, value from -255 to 255 (256 to disable)
Bonus type, valid types are:
ALL - overall
CLASS - for class
ITEM - for item
ADDITIONAL - static bonus
ROUND - until round end
DEATH - until death
DAMAGE_GIVEN - until player damage enemy
DAMAGE_TAKEN - until player is hurt
Player state for render, valid values:
RENDER_ALWAYS - always
RENDER_STAND - only if player is standing still
RENDER_MOVE - only if player is moving
RENDER_DUCK - only if player is ducking
RENDER_SHIFT - only if player is walking
Weapons in 1<<CSW_* format or FULL for all weapons.
Timer sets static render value for certain amount of time.
While active it blocks any other render bonuses.
Sets players render amount bonus.
There can be only one render for CLASS, ITEM, ADDITIONAL,
but multiple all other types - every set adds new render record.
Lower render has priority, but still will be reduced by bonuses with value lower than 0.
Value for class type must be at least 0.
Status can be bitsum, for example only while crouching while not moving: RENDER_STAND|RENDER_DUCK.
Weapons can be bitsum, for example bonus for both M4A1 and AK47: (1<<CSW_M4A1)|(1<<CSW_AK47).
This function has no return value.